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	<title>Comments for JeffreyTalajic.com</title>
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	<link>http://www.jeffreytalajic.com</link>
	<description>Blogging about mobile, social, and publishing, mostly.</description>
	<lastBuildDate>Thu, 18 Aug 2011 13:58:00 +0000</lastBuildDate>
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		<title>Comment on HTC &amp; Sharp: Pioneering Android Differentiation by jefftala</title>
		<link>http://www.jeffreytalajic.com/2011/08/18/htc-sharp-pioneering-android-differentiation/#comment-235</link>
		<dc:creator>jefftala</dc:creator>
		<pubDate>Thu, 18 Aug 2011 13:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=935#comment-235</guid>
		<description>Apple acquired Intrinsity, a semiconductor company, in 2010. This is the group that designed the A4 and A5. It&#039;s based on ARM architecture but these are still products owned, designed and used exclusively by Apple. (Although Samsung manufacturers them.)

http://en.wikipedia.org/wiki/Apple_A4</description>
		<content:encoded><![CDATA[<p>Apple acquired Intrinsity, a semiconductor company, in 2010. This is the group that designed the A4 and A5. It&#8217;s based on ARM architecture but these are still products owned, designed and used exclusively by Apple. (Although Samsung manufacturers them.)</p>
<p><a href="http://en.wikipedia.org/wiki/Apple_A4" rel="nofollow">http://en.wikipedia.org/wiki/Apple_A4</a></p>
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		<title>Comment on HTC &amp; Sharp: Pioneering Android Differentiation by Na</title>
		<link>http://www.jeffreytalajic.com/2011/08/18/htc-sharp-pioneering-android-differentiation/#comment-234</link>
		<dc:creator>Na</dc:creator>
		<pubDate>Thu, 18 Aug 2011 13:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=935#comment-234</guid>
		<description>A4 and A5 aren&#039;t proprietary</description>
		<content:encoded><![CDATA[<p>A4 and A5 aren&#8217;t proprietary</p>
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		<title>Comment on Android Users are Cheap by Matt</title>
		<link>http://www.jeffreytalajic.com/2011/04/05/android-users-are-cheap/#comment-233</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 17 Aug 2011 19:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=520#comment-233</guid>
		<description>Google keeps nothing?  That isn&#039;t true at all, they take a piece of every sale.</description>
		<content:encoded><![CDATA[<p>Google keeps nothing?  That isn&#8217;t true at all, they take a piece of every sale.</p>
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		<title>Comment on Why Microsoft Buying Skype Sucks for Consumers by Steve</title>
		<link>http://www.jeffreytalajic.com/2011/05/10/why-microsoft-buying-skype-sucks-for-consumers/#comment-232</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sat, 13 Aug 2011 22:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=779#comment-232</guid>
		<description>What that other guy said. Skype was great until MS bought them, then guess what? Every update/change since has turned it to crap. The last update made it conflict with my USB mouse for some reason? Mouse port would turn on and off whenever Skype was running. </description>
		<content:encoded><![CDATA[<p>What that other guy said. Skype was great until MS bought them, then guess what? Every update/change since has turned it to crap. The last update made it conflict with my USB mouse for some reason? Mouse port would turn on and off whenever Skype was running. </p>
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		<title>Comment on Do you need a technical co-founder? by Anonymous</title>
		<link>http://www.jeffreytalajic.com/2011/02/23/do-you-need-a-technical-co-founder/#comment-229</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 14 Jul 2011 22:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=389#comment-229</guid>
		<description>Jeffrey,

You hit the last part on the nose: a nontechnical person cannot correctly manage a technical one for all the reasons and examples you gave.

However, not every entrepreneur can get the technical skills needed to become a tech cofounder.  So what do they do, if they aren&#039;t lucky enough to win the lottery of attracting one?  

Traditionally that means they are out of luck and they simply flounder.  

But we&#039;ve come up with a new way.  Now, these people can hire prescreened, highly experienced techies with project management, technical team leader, outsourcing management and quality control management skills.  So this eliminates the tech cofounder battles over company direction and eventual lack of motivation due to under-market-price compensation.The idea is brand new and just in early launch phase, but results are very promising so far.  If you have the time to try it, I would welcome your feedback (good or bad):http://www.vworker.com/RentACoder/DotNet/docs/TechSherpa-ProjectSherpa.aspxIan IppolitovWorker.com</description>
		<content:encoded><![CDATA[<p>Jeffrey,</p>
<p>You hit the last part on the nose: a nontechnical person cannot correctly manage a technical one for all the reasons and examples you gave.</p>
<p>However, not every entrepreneur can get the technical skills needed to become a tech cofounder.  So what do they do, if they aren&#8217;t lucky enough to win the lottery of attracting one?  </p>
<p>Traditionally that means they are out of luck and they simply flounder.  </p>
<p>But we&#8217;ve come up with a new way.  Now, these people can hire prescreened, highly experienced techies with project management, technical team leader, outsourcing management and quality control management skills.  So this eliminates the tech cofounder battles over company direction and eventual lack of motivation due to under-market-price compensation.The idea is brand new and just in early launch phase, but results are very promising so far.  If you have the time to try it, I would welcome your feedback (good or bad):<a href="http://www.vworker.com/RentACoder/DotNet/docs/TechSherpa-ProjectSherpa.aspxIan" rel="nofollow">http://www.vworker.com/RentACoder/DotNet/docs/TechSherpa-ProjectSherpa.aspxIan</a> IppolitovWorker.com</p>
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		<title>Comment on Do Consoles Stifle Innovation? Trip Hawkins Think So by jefftala</title>
		<link>http://www.jeffreytalajic.com/2011/07/13/do-consoles-stifle-innovation-trip-hawkins-think-so/#comment-228</link>
		<dc:creator>jefftala</dc:creator>
		<pubDate>Wed, 13 Jul 2011 15:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=907#comment-228</guid>
		<description>Absolutely. Historically the PC has served as a great platform to try out ideas and even build big franchises. But if you wanted to make a zillion dollars (with a few exceptions) you then needed to move those games over to the consoles. I&#039;m not sure that&#039;s true anymore.
EA is a great example -- Hawkins was able to experiment on the PC with games like Madden, but when it came time to produce returns for investors, he did it with the help of console sales. </description>
		<content:encoded><![CDATA[<p>Absolutely. Historically the PC has served as a great platform to try out ideas and even build big franchises. But if you wanted to make a zillion dollars (with a few exceptions) you then needed to move those games over to the consoles. I&#8217;m not sure that&#8217;s true anymore.<br />
EA is a great example &#8212; Hawkins was able to experiment on the PC with games like Madden, but when it came time to produce returns for investors, he did it with the help of console sales. </p>
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		<title>Comment on Do Consoles Stifle Innovation? Trip Hawkins Think So by Bob Miller</title>
		<link>http://www.jeffreytalajic.com/2011/07/13/do-consoles-stifle-innovation-trip-hawkins-think-so/#comment-227</link>
		<dc:creator>Bob Miller</dc:creator>
		<pubDate>Wed, 13 Jul 2011 15:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=907#comment-227</guid>
		<description>It&#039;s about the barrier to entry.  On an open platform, anyone can try writing a game or two in their spare time.  If they stumble onto something good, they might look into selling it.  Or giving it away.  On a console, there has to be a business plan, revenue projections, funding.  The minimum effort to get started is several orders of magnitude higher.  And when the investors are putting in real money, they&#039;re going to be very conservative in the kinds of games they commission.</description>
		<content:encoded><![CDATA[<p>It&#8217;s about the barrier to entry.  On an open platform, anyone can try writing a game or two in their spare time.  If they stumble onto something good, they might look into selling it.  Or giving it away.  On a console, there has to be a business plan, revenue projections, funding.  The minimum effort to get started is several orders of magnitude higher.  And when the investors are putting in real money, they&#8217;re going to be very conservative in the kinds of games they commission.</p>
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	</item>
	<item>
		<title>Comment on The Email Problem by Bruno Morency</title>
		<link>http://www.jeffreytalajic.com/2011/07/11/the-email-problem/#comment-226</link>
		<dc:creator>Bruno Morency</dc:creator>
		<pubDate>Mon, 11 Jul 2011 13:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=898#comment-226</guid>
		<description>Good point. Don&#039;t kill the messenger!</description>
		<content:encoded><![CDATA[<p>Good point. Don&#8217;t kill the messenger!</p>
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		<title>Comment on Angry Birds Rio: Great Game, Great Movie, Great Marketing by Angry Birds</title>
		<link>http://www.jeffreytalajic.com/2011/07/07/angry-birds-rio-great-game-great-movie-great-marketing/#comment-225</link>
		<dc:creator>Angry Birds</dc:creator>
		<pubDate>Thu, 07 Jul 2011 21:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=888#comment-225</guid>
		<description>From a very simple and not revolutionary (though well designed) mobile gaming app to a movie. This is quite a hardvard business case.  I mean, if Rovio can keep Angry Birds popularity for a couple of years more, it will end up becoming a classic, don&#039;t want to compare it to Pac-Man and Tetris, but what the heck, it&#039;s a record game, downloaded millions of times, available for all systems, merchandise, and now the movie, which is backed up by some well-known people in the film industry.  Kudos to the people at Rovio for the multiple achievements.</description>
		<content:encoded><![CDATA[<p>From a very simple and not revolutionary (though well designed) mobile gaming app to a movie. This is quite a hardvard business case.  I mean, if Rovio can keep Angry Birds popularity for a couple of years more, it will end up becoming a classic, don&#8217;t want to compare it to Pac-Man and Tetris, but what the heck, it&#8217;s a record game, downloaded millions of times, available for all systems, merchandise, and now the movie, which is backed up by some well-known people in the film industry.  Kudos to the people at Rovio for the multiple achievements.</p>
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		<title>Comment on What Apple&#8217;s iOS 5 &#8220;Borrows&#8221; from Android (and RIM and Kindle) by Anonymous</title>
		<link>http://www.jeffreytalajic.com/2011/06/06/what-apples-ios-5-borrows-from-android-and-rim-and-kindle/#comment-223</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 24 Jun 2011 12:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffreytalajic.com/?p=822#comment-223</guid>
		<description>Apple didn&#039;t steal from Xerox. That&#039;s an old myth.

http://obamapacman.com/2010/03/myth-copyright-theft-apple-stole-gui-from-xerox-parc-alto/</description>
		<content:encoded><![CDATA[<p>Apple didn&#8217;t steal from Xerox. That&#8217;s an old myth.</p>
<p><a href="http://obamapacman.com/2010/03/myth-copyright-theft-apple-stole-gui-from-xerox-parc-alto/" rel="nofollow">http://obamapacman.com/2010/03/myth-copyright-theft-apple-stole-gui-from-xerox-parc-alto/</a></p>
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